Level Design
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Blasted Layoffs
Blasted Layoffs is an FPS movement-shooter with abilities that use the player’s speed as a resource to perform them. Here’s a breakdown of how I shaped the level to allow for high speed movement in tight spaces. As well as how the levels were designed from modular building blocks to allow for procedural generation.
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Souls Castle
This is a level block out that walks through the level design methodology. This map was designed with many branching paths and varied combat encounters to make exploration feel more organic.